Foreteller
This was a collaborative project for my second year of university where I served as one of the developers of the project. I was in charge of table readings, UI, camera, writing, particle effects. As well as some concept and 3D work. My main priority for this project was the creation of a multibranch narrative system that reacted to the different table readings.
Almost every character has something to hide and has a secondary dialogue tree should you speak with them enough and uncover some of their contradictory remarks.
Had the time been available, apart from particle effect bugfixes and sfx, out of what I was directly involved in producing I would have made the NPC secrecy system more streamlined and added a log for dialogue. Some characters perhaps unwilling to return to certain subjects.
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I wish we had the time to revisit old concepts for the story, such as relocation, journal entries and even a shop system. Alas, time was not available, and this project has long been abandoned.